01Where it goes
Anything that passes through is remembered.
On an audio track, a bus or a return in your DAW: drums, a loop, a vocal, a whole group. The LENS RESOLANA app takes your audio interface's input, so you can also run a synth or guitar straight through it. The IN and OUT meters in the top bar show what arrives and what leaves.
02First capture
The moment you liked is still there.
- Play a drum loop through LENS RESOLANA. The ring on the PLAY page fills: that is the memory, always recording the last 30 seconds.
- Set MEMORY LENS to LOOP. Pick a LENGTH in the menu at the top right of LENS (try 1/2).
- Stomp CAPTURE: the memory freezes and the slice loops, in time.
- Turn SPEED to −1 for backwards, 0.5 for half speed. Turn FOCUS to reach further back into the memory.
- CAPTURE again to let go and hear the input.

03The Memory Lens
Reach back. Hold it. Bend it.
| Mode | What it does |
|---|---|
| OFF | Still listening, nothing played back. |
| LOOP | Plays a slice of the memory on repeat: speed, direction and pitch are yours. |
| GRAIN | Scatters the slice into overlapping grains: clouds, shimmer, frozen moments. |
| PULSE | Chops the slice into rhythmic shards on the beat: stutters, glitches, triplet rain. |
| Knob | Does |
|---|---|
| FOCUS | How far back the slice starts (0–8 s ago). |
| SPEED | −2× to +2×; below 0 plays backwards. |
| PITCH | ±24 semitones. |
| BLUR | Smears the edges and timing. |
| SIZE / DENSITY | Grain length and how many (GRAIN, PULSE). |
| REGEN | Feeds the result back into the memory. Past 100 % it builds. |
| LENS MIX | How much of the lens you hear against the input. |
04Footswitches
Your foot decides when.
| Switch | Does |
|---|---|
| CAPTURE | Freezes the memory so the lens keeps playing the same moment. |
| REVERSE | The lens plays backwards. |
| FREEZE | Holds the SPACE tail forever; play over it. |
| BYPASS | Clean signal, while echoes and reverb ring out naturally. |
All four are plug-in parameters: map them to a MIDI controller or a foot controller in your DAW.
05The FX page
Wear, colour, distance.

- COLOR and MOTION: two slots, each holding any LENS effect: DRIVE, FOLD, LOFI, CHORUS, PHASER, FLANGER, RING, STUTTER, RESONATOR, TAPE STOP, FREQ SHIFT, ECHO, SPACE, FILTER or DJ FILTER. The two knobs are named after what they move (CUTOFF and RESO for a filter, FREQ for a ring) plus MIX.
- AGE: WOW and FLUTTER (pitch wobble), SATURATE, LOSS (dull, worn highs) and DROPOUT (tape gaps).
- ECHO: synced time, PING PONG, FEEDBACK up to 125 %, TONE and WOW.
- SPACE: SIZE, DECAY, DAMP, PRE-delay and FREEZE.
06DIPs: make it move
Sixteen switches. Let it move by itself.
The DIP bank is 16 switches, each wired to one control. Flip a switch and that control starts moving, driven by RAMP or STEPS.

- On the FX page, put a FILTER in COLOR.
- On DIPS, flip DIP 8 (CUTOFF). Under it choose STEPS; the slider sets how far it moves.
- Draw bars in STEPS, or press PATTERNS or RANDOM. Pick the rate (1/16) and the number of steps (up to 64). GLIDE smooths between steps; GATE shortens them.
- For a build-up, choose a RAMP shape (RISE) and length (4 BARS) and switch the DIPs it should move to RAMP.
- TEMPLATES sets the whole bank for a job (ROBOT FILTER, AURORA GATE …) and switches on the effects it needs. CLEAR starts over.
07Performing
Let the echo finish the sentence.
- The PERFORMANCE presets are ramped build-ups and drops: start one on the bar before a change.
- Throw the echo: raise ECHO FEEDBACK past 100 % for a beat, then pull it back.
- End of a section: CAPTURE, set SPEED to 0.5, then BYPASS on the downbeat. The trails carry you into the next part.